FF7 NT V1.5 - September 2019 Patch


\\Battle//
One of the iterations of SOLDIER 2nd enemy had a bad Attack ID lookup that was escaping the tool check due to the way attacks were being set through a variable rather than explicitly. This has finally been sorted out.

General attack/defence reduction for random encounters in the North Crater. The three bosses on the routes were also adjusted. Drain attacks were removed mostly.

Goldberry group reduced to 3; it's the end of an era.

Balancing performed on certain Arrange mode bosses, particularly Satans Gate.

Gun enemy has had camera adjustment.

Status ignoring attacks have been modified and mostly removed.

Adjustments to Lost Number bosses


-) Summons were buffed; higher base power and the stat-equip effect was changed.
	Summons now either boost Strength/Vit/HP, Magic/Spr/MP, or Vit/Spr/HP/MP
	at the cost of the other stats.
	
-) Enemy Skills
	Magic Hammer: Renamed to Vital Hammer to better represent its Drain HP effect
	Dragon Force: No longer reduces defence, just gives Haste/Berserk/Auto-Crit
	Antipode: Single-target, to fix a persistent camera issue

-) Initial Stats
	Tweak to starting stats of each character
	
-) Items
	Elixir set to magic formula to prevent Cover bug
	
-) Weapons
	Stat buffs on certain weapons increased/altered
	
-) Armour
	Tweaks made to Dragon Armlet, Warrior Bangle, Fourth Bracelet, and other end-game
	armour pieces.
	
-) Materia
	Stat bonuses/penalties tweaked


\\Field//
Fixed that Aeris in the desk problem in dark cave.

Elmyra no longer appears inside the Reactor in Kalm

Dialogue box resizing for shinra HQ staircase

Floor 59, issue where Cloud could become stuck after getting the key due to a save point
script clash was fixed by moving the script fromk cloud #12 to Cid #4

Forgotten City; returning to the altar after the fight there resulted in softlock.
Main script wasn't jumping to end but instead triggering script intended for Aeris
scenes earlier in game.

Cave of the Gi Disc 3; coming here without Red XIII would result in game moment getting
set low, and a softlock would quickly ensue.

No longer possible to leave via north exit in last screen of dark cave, which would
result in softlock on world map

Issue in Junon Leagues where the Zack cutscene would play under certain conditions
Issue where selecting cancel would result in softlock

PHS option removed from Weapon Raid Save Points as swapping out Barret, etc. would
cause scripts to crash.


Unchanged/Unreplicated

Fort Condor NPC at Cosmo Canyon seems fine with gil check; older version perhaps?

The dialogue:
I saw her!
	I really did!
This woman just disappeared!
	Right there around the old church.
{NEW PAGE}
I waited around a long time,
	but she never came out again!
{NEW PAGE}
I tell you{, }it's one of them
	haunted churches!
	
This is playing at the intended spot. It's referring to Aeris going into the Church,
but then exiting from the roof during the escape from the Turks, but is also a
reference to the 'ghost Aeris' easter egg that appears on Disc 2/3. If I keep getting
bug reports about it though then I'll just change it for peace and quiet.